Difference between revisions of "SetPrimitiveBound"

From GECK

 
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   |Type = float
 
   |Type = float
 
   }}
 
   }}
  |example = ObjectRef.SetPrimitiveBound Z 500
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  |example = objectRef.SetPrimitiveBound Z 500
 
}}
 
}}
 
==Notes==
 
==Notes==
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==See Also==
 
==See Also==
 
*[[GetPrimitiveBound]]
 
*[[GetPrimitiveBound]]
[[Category:Functions_(JIP)]]
+
[[Category:Functions (JIP)]]
[[Category:Miscellaneous Functions (JIP)]]
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[[Category:Misc Reference Functions (JIP)]]

Latest revision as of 02:48, 29 March 2017

A function added by the JIP NVSE Plugin.

Description

Sets the specified bound of the primitive of the calling reference.

Syntax

(bound:float) reference.SetPrimitiveBound axis:X/Y/Z newValue:float

Example

objectRef.SetPrimitiveBound Z 500

Notes

  • Objects with a primitive include cubic-activators, collision planes, etc.

See Also

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