SetWeaponFlags1

From GECK

A function added by the New Vegas Script Extender.

Description

Sets the first set of flags for a passed weapon or calling reference to the specified bitmask (int). Bitmasks may be constructed using SetBit / ClearBit.

Syntax

(Bitmask:int) reference.SetWeaponFlags1 FlagsBitMask:int Weapon:form

Example

int FlagsBitMask

SetWeaponFlags1 FlagsBitMask, WeapNV9mmPistol

Weapon Flags 1 Bit Fields

  • 0 (1) = ignores normal weapon resist
  • 1 (2) = is automatic
  • 2 (4) = has scope
  • 3 (8) = can't drop
  • 4 (16) = hide backpack
  • 5 (32) = embedded weapon
  • 6 (64) = don't use first-person IS animations
  • 7 (128) = nonplayable

See Also

Personal tools