Difference between revisions of "SkipAnim"

From GECK

 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Incomplete}}
 +
 
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/SkipAnim SkipAnim].
 
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/SkipAnim SkipAnim].
 +
 +
This function appears to be broken for Fallout 3. In testing it causes all actors it is called upon to become permanently frozen, even after the SkipAnim ends.
  
 
==See Also==
 
==See Also==
* [[LoopGroup]]
+
*[[LoopGroup]]
* [[PlayGroup]]
+
*[[PlayGroup]]
 +
*[[PlayIdle]]
 +
*[[AnimGroups]]
  
 
[[Category:Functions]]
 
[[Category:Functions]]
 +
[[Category:Functions (GECK 1.1)]]
 
[[Category:Animation Functions]]
 
[[Category:Animation Functions]]
 +
[[Category:Animation Functions (GECK 1.1)]]

Latest revision as of 13:59, 2 August 2010

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Link to TES4 Construction Set Wiki: SkipAnim.

This function appears to be broken for Fallout 3. In testing it causes all actors it is called upon to become permanently frozen, even after the SkipAnim ends.

See Also

Personal tools