StopMagicShaderVisuals

From GECK

Stops playing the specified effect shader.


Syntax

Reference.StopMagicShaderVisuals EffectShaderID 

Example

BuddyRef.StopMagicShaderVisuals Smoke01
BuddyRef.sms Smoke01

Notes

  • There is no need to stop an effect shader that you called with a duration.
  • If a Particle Shader utilizes Full Particle Birth Count, then this function will not forcefully stop the particles from emitting. This function will only stop a Particle Shader if it uses Persistent Particle Count.

See Also

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