String Variable


Please Note: The official wiki is no longer being maintained by the community

The modding community for Fallout 3 and Fallout New Vegas has created its own wiki due to onerous and painful captcha requirements for every edit.

The active wiki contributors have moved to the new wiki -- for the most current information, visit:

String variables are added by NVSE 4. A string is simply some combination of text characters and exists widely in the vanilla game. A string variable allows you to store a string in a similar way to any other variable, and a wide range of functions allow powerful capabilities for them.

String variables are very simple to use, provided you also use Let instead of set .. to .. and 'if eval' instead of simply if. To appreciate the full range of possibilites available, a tutorial is available.

Simple Example

string_var my_string

let my_string := "this is my string"

let my_string += " and this is Sunny's name: " + $SunnyREF

if eval my_string == "this is my string and this is Sunny's name: Sunny Smiles"
   ; this will evaluate true

The ToString (shorthand: '$') function converts anything to a string. Vanilla and some old NVSE functions also require this to use a string_var instead of a string literal:

Print my_string ; * new NVSE function

MessageEx $my_string ; * An old NVSE function

If you want to use String Formatting rather than concatanation (+), you need to use Sv_Construct:

string_var my_string
int MyInt

let MyInt := 5
let my_string := Sv_Construct "the value of MyInt is %g", MyInt

See Also

Personal tools