# Difference between revisions of "Talk:Gun Spread Settings"

### From GECK

SnakeChomp (Talk | contribs) |
(I did say probably :P.) |
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You should test how the settings impact the spread that you observe in the game before claiming settings are unused because their values don't make sense. The names are simply misleading, the values are indeed used. The run multiplier, if greater than 0, causes spread to increase if you are running. If I were to guess I would say that it is added to the spread value when running. The same can be said for the walking formula. The "base" values are simply unconditional multipliers in the spread formula, and them having a value of 1 means they do nothing to the spread chance. I have seen this trend before in both the critical chance formula and the damage formula.--[[User:SnakeChomp|SnakeChomp]] 05:53, 21 December 2008 (UTC) | You should test how the settings impact the spread that you observe in the game before claiming settings are unused because their values don't make sense. The names are simply misleading, the values are indeed used. The run multiplier, if greater than 0, causes spread to increase if you are running. If I were to guess I would say that it is added to the spread value when running. The same can be said for the walking formula. The "base" values are simply unconditional multipliers in the spread formula, and them having a value of 1 means they do nothing to the spread chance. I have seen this trend before in both the critical chance formula and the damage formula.--[[User:SnakeChomp|SnakeChomp]] 05:53, 21 December 2008 (UTC) | ||

:I did some basic investigation. Clearly a real formula should be derived for this as the base/mult pairs do not act consistently. For example, it seems fGunSpreadIronSightsBase is a multiplier applied to the result of the calculations involving all other values, while fGunSpreadSkillBase is simply added to the spread value. I will try to find the real formula tomorrow.--[[User:SnakeChomp|SnakeChomp]] 06:18, 21 December 2008 (UTC) | :I did some basic investigation. Clearly a real formula should be derived for this as the base/mult pairs do not act consistently. For example, it seems fGunSpreadIronSightsBase is a multiplier applied to the result of the calculations involving all other values, while fGunSpreadSkillBase is simply added to the spread value. I will try to find the real formula tomorrow.--[[User:SnakeChomp|SnakeChomp]] 06:18, 21 December 2008 (UTC) | ||

+ | ::In fairness, I did say '''probably'''. Updated with the most logical effects, based on your info. | ||

+ | ::--[[User:Quetzilla|Quetzilla]] 06:32, 21 December 2008 (UTC) |

## Revision as of 02:32, 21 December 2008

You should test how the settings impact the spread that you observe in the game before claiming settings are unused because their values don't make sense. The names are simply misleading, the values are indeed used. The run multiplier, if greater than 0, causes spread to increase if you are running. If I were to guess I would say that it is added to the spread value when running. The same can be said for the walking formula. The "base" values are simply unconditional multipliers in the spread formula, and them having a value of 1 means they do nothing to the spread chance. I have seen this trend before in both the critical chance formula and the damage formula.--SnakeChomp 05:53, 21 December 2008 (UTC)

- I did some basic investigation. Clearly a real formula should be derived for this as the base/mult pairs do not act consistently. For example, it seems fGunSpreadIronSightsBase is a multiplier applied to the result of the calculations involving all other values, while fGunSpreadSkillBase is simply added to the spread value. I will try to find the real formula tomorrow.--SnakeChomp 06:18, 21 December 2008 (UTC)
- In fairness, I did say
**probably**. Updated with the most logical effects, based on your info. - --Quetzilla 06:32, 21 December 2008 (UTC)

- In fairness, I did say