Talk:ResurrectActor

From GECK

AnimateFlag Crash

*However, calling Resurrect on an actor with the animate flag having a value other than true can cause Fallout to crash.

I've used the ResurrectActor command from the console with the AnimateFlag set to false quite a lot when testing, and have never experienced any crashes with it. Could someone who has experienced this crash say under what conditions it happened so that we can try to track it down?
-- Cipscis 11:13, 23 December 2008 (UTC)

I've removed the note to here for now. What does "other than true" mean? If it's set to 2, not set at all, or set to false? If false, under what circumstances does it cause a crash?
--Haama 16:21, 24 December 2008 (UTC)
Please provide more information on this crash. If you read the notes, they now say "If you pass 1 for the argument the game might break. Also if you pass 0 or don't pass a value it might also break." Then what should you pass? I used resurrectactor a lot without giving it an argument and it always worked fine for me.
--SnakeChomp 05:03, 16 February 2009 (UTC)
More information will be provided as soon as there's any more information to provide. The reason why the notes read as they do is because ResurrectActor has the potential to cause some pretty major problems no matter what you pass for the parameter.
ResurrectActor doesn't seem to cause any crashes when called from the console, so if you've been using it this way that would be why you haven't had any problems. If that's not the case, then this bug is being discussed in this thread on the Official Forums. Any information that you could add to help track down the cause of this crash would be appreciated.
-- Cipscis 22:38, 17 February 2009 (UTC)
I've been using resurrect/resurrectActor with no crashes whatsoever. That doesn't mean I've been able to get the results that I've wanted, but its certainly NOT crashing Fallout.--PoHa! 06:32, 21 August 2009 (UTC)
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