Difference between revisions of "Talk:SetGlobalTimeMultiplier"
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SnakeChomp (Talk | contribs) (0 == bad!) |
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:Perhaps. The Beth-given notes don't define 0, so you'd have to try it to see. | :Perhaps. The Beth-given notes don't define 0, so you'd have to try it to see. | ||
:[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 17:39, 24 February 2009 (UTC) | :[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 17:39, 24 February 2009 (UTC) | ||
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+ | ::My game exploded when I called this function with a value of 0 from the console. I don't recommend trying this. :) | ||
+ | ::--[[User:SnakeChomp|SnakeChomp]] 02:21, 25 February 2009 (UTC) |
Revision as of 21:21, 24 February 2009
So would 0 be = completely stopped like VATS? --ReinhartMenken 10:35, 24 Febuary 2009 (EST)
- Perhaps. The Beth-given notes don't define 0, so you'd have to try it to see.
- DragoonWraith · talk · 17:39, 24 February 2009 (UTC)
- My game exploded when I called this function with a value of 0 from the console. I don't recommend trying this. :)
- --SnakeChomp 02:21, 25 February 2009 (UTC)