Difference between revisions of "External Emittance"

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m (Reverted edits by OMudd (talk) to last revision by Jesse Tucker)
 
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Generally, this tool is used to:
 
Generally, this tool is used to:
 
*Set lights, light effects and glows to change over the course of the day.  
 
*Set lights, light effects and glows to change over the course of the day.  
**Tenpenny Tower and other settlements <span class="plainlinks">[http://smokeelectroniccigarettes.org <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">smokeless cigarette</span>]</span> use the "InvertedDaylightWarmRegion" Exterior Light to simulate glow from inside the building during the night.
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**Tenpenny Tower and other settlements use the "InvertedDaylightWarmRegion" Exterior Light to simulate glow from inside the building during the night.
 
*Have smoke and mist effects more closely match a lighting scheme.
 
*Have smoke and mist effects more closely match a lighting scheme.
 
=Implementation=
 
=Implementation=
 
To set the emittance of an object, please follow the steps covered in the [[Bethsoft_Tutorial_Lighting#Using_FX_and_Emittance|lighting tutorial]].
 
To set the emittance of an object, please follow the steps covered in the [[Bethsoft_Tutorial_Lighting#Using_FX_and_Emittance|lighting tutorial]].

Latest revision as of 13:04, 11 October 2011

Uses

External Emittance can be used to have some special effects take on the properties of specific lights.
Generally, this tool is used to:

  • Set lights, light effects and glows to change over the course of the day.
    • Tenpenny Tower and other settlements use the "InvertedDaylightWarmRegion" Exterior Light to simulate glow from inside the building during the night.
  • Have smoke and mist effects more closely match a lighting scheme.

Implementation

To set the emittance of an object, please follow the steps covered in the lighting tutorial.

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