GetHasContactType

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Revision as of 18:13, 20 March 2017 by Jazzisparis (Talk | contribs)

A function added by the JIP NVSE Plugin.

Description

Returns whether the calling reference (see Notes, below) has physical contact (i.e. is "touching") with the collision geometry of an object/actor reference whose base type matches the specified type code.

Syntax

(hasContact:0/1) reference.GetHasContactType typeID:int

Example

set bHasContact to objectRef.GetHasContactType 28

Notes

  • The calling reference may be an actor, or an object whose model (NIF) has Phantom Shape-type collision geometry (see GetHasPhantom).

See Also

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