Movement Settings

From GECK

Revision as of 20:07, 5 January 2009 by SnakeChomp (Talk | contribs) (Reformat)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

These settings affect the speed at which actors move under various circumstances. They apply to all actors unless otherwise noted.

Note: Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.


Setting Default Description
fMoveBaseSpeed 77.0 Base movement speed (in units per second?).
fMoveRunMult 4.0 Movement speed is multiplied by this when the actor is running.
fMoveSneakMult 0.57 Movement speed is multiplied by this when the actor is sneaking.
fMoveNoWeaponMult 1.1 Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
fMoveEncumEffect 0.4 Movement speed is multiplied by this when the actor's InventoryWeight AV exceeds the CarryWeight AV.
fMoveEncumEffectNoWea 0.3 As above, but possibly when the actor has their weapon holstered?
fMoveOneCrippledLegSpeedMult 0.85 Movement speed is multiplied by this when the actor has one crippled leg.
fMoveTwoCrippledLegsSpeedMult 0.75 Movement speed is multiplied by this when the actor has two crippled legs.


Personal tools