SetActorsAI

From GECK

Description

SetActorsAI turns on and off the processing of an actor in the world. It is called on a reference and takes one parameter an integer. If the integer is 0, it turns off the processing and any other integer will turn it on. Scripts will still run on them but they will not process packages, detection, havok or animation.

Syntax

[ActorREF.]SetActorsAI intvalue 

Examples

BuddyRef.SetActorsAI 0

Buddy will no longer process schedules, detection, havok or animation.

Notes

  • None at this time


See Also

Reference

None provided.

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