SetWaterNoiseTexture

From GECK

Revision as of 15:30, 24 March 2017 by Jazzisparis (Talk | contribs) (Created page with "{{Function |origin = JIP |summary = Sets the '''Noise Texture''' path of the specified '''Water Type'''. |name = SetWaterNoiseTexture |arguments = {{FunctionArgument...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A function added by the JIP NVSE Plugin.

Description

Sets the Noise Texture path of the specified Water Type.

Syntax

SetWaterNoiseTexture waterType:ref texturePath:string

Example

SetWaterNoiseTexture NVCleanWater "Data\Textures\Water\WastelandWaterPotomac.dds"

Notes

  • The path is relative to the game's main folder, NOT to \Data\Textures\.

See Also

Personal tools