SetWeaponImpulseDistance

From GECK

Revision as of 18:16, 20 December 2016 by Pintocat (Talk | contribs) (Created page with "{{Function |origin = LU |summary = Sets the impulse distance value of a weapon form. Kill impulse affects how far an actor is pushed back when killed by the weapon. |name =...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A function added by the Lutana NVSE plugin.

Description

Sets the impulse distance value of a weapon form. Kill impulse affects how far an actor is pushed back when killed by the weapon.

Syntax

SetWeaponImpulseDistance weapon:form value:float

See Also

GetWeaponKillImpulse

SetWeaponKillImpulse

GetWeaponImpulseDistance

Personal tools