Tips And Tricks


Revision as of 22:06, 16 December 2008 by Jesse Tucker (Talk | contribs) (Outdoor Navmesh Editing on slower machines)

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The following are user-submitted tips and tricks for the GECK, and were originally taken from the Editor Tips and Tricks forum topic.

Cloning Objects

The "my first vault" tutorial teaches the use of cloning and substituting objects (ctrl-f) to easily create chains of statics.

Here is why...

When objects are dragged into a interior/exterior space they are created in general space on the grid but at fairly irregular grid points. (cant yet see how its governed)

By cloning and substituting objects you can avoid having to zero the new statics. they will already be at your working elevation.

Increased placement speed. Less frustration aligning to the elevation of existing statics. 
-- IrOnTaxi


If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together
-- Melcid Eater of Tacos on this thread.

Snap To Reference

You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
-- JoelBurgess

Outdoor Navmesh Editing on slower machines

If you are having problems editing outdoor navmeshes (crashing, excess memory usage) make sure you're not loading more cells than you need by doing the following. 
1) Open My Documents\My Games\Fallout 3\GECKCustom.ini
2) Press CTRL + f 
3) enter "ugridstoload" in the textbox without quotes and click find. 
4) change the line to "ugridstoload=1" without quotes
   Note: Set "ugridstoload=3" when working with navmesh boundaries between cells.
Note: Also When you're navmeshing, use "N" to hide unloaded navmeshes.

-- JoelBurgess
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